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22 Oct 20256 min

Design Systems for Small Teams

You don't need a 60-component library to have a design system. You need three good primitives and the discipline to actually use them.

Design Systems for Small Teams

I've watched teams of four engineers try to maintain a 60-component design system. It always ends the same way: the system is half-broken, half-ignored, and full of one-off variants.

What works on a small team is usually three things: a real type scale, a real spacing scale, and a small handful of well-thought-out primitives (button, input, card). The rest can be local.

The discipline isn't in the library — it's in saying no when somebody wants to introduce a fourth button variant.

#Design#UX#Frontend

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